R. Buckminster Fuller, renaissance man

"Intuition operates in the twilight zone between
conscious and subconscious."
 -Bucky Fuller
 
R. Buckminster Fuller was a renowned 20th century inventor and visionary born in Milton, Massachusetts on July 12, 1895. Dedicating his life to making the world work for all of humanity, Fuller operated as a practical philosopher who demonstrated his ideas as inventions that he called “artifacts.” Fuller did not limit himself to one field but worked as a 'comprehensive anticipatory design scientist' to solve global problems surrounding housing, shelter, transportation, education, energy, ecological destruction, and poverty. Throughout the course of his life Fuller held 28 patents, authored 28 books, received 47 honorary degrees. And while his most well know artifact, the geodesic dome, has been produced over 300,000 times worldwide, Fuller's true impact on the world today can be found in his continued influence upon generations of designers, architects, scientists and artists working to create a more sustainable planet.



 

Geodesic Domes
R. Buckminster Fuller spent much of the early 20th Century looking for ways to improve human shelter by applying modern technological know-how to shelter construction, making shelter more comfortable and efficient, and making shelter available to a greater number of people.
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Synergetics
Synergetics is the system of holistic thinking which R. Buckminster Fuller introduced and began to formulate. Synergetics is multi-faceted: it involves geometric modeling, exploring inter-relationships in the facts of experience and the process of thinking.
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Dymaxion World
At the heart of Buckminster Fuller's Dymaxion concept is the idea that rational action in a rational world demands the most efficient overall performance per unit of input. His Dymaxion structures, then are those that yield the greatest possible efficiency in terms of available technology.
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World Game
In the 1960's Buckminster Fuller proposed a “great logistics game” and “world peace game” (later shortened to simply, the “World Game”) that was intended to be a tool that would facilitate a comprehensive, anticipatory, design science approach to the problems of the world.
 
 
 
 
 

Comments

Loren Coleman said…
http://copycateffect.blogspot.com/2012/05/fuller-and-freud.html

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